While I don't really agree with Valg's wording, he does have it down to the absolute basics.
If you are a Roleplaying enforced game, then selling anything related to that is what you will do.
If you are a PvP game, then selling things to increase your ability in PvP is what you do.
Etc.
And he is right(though his probably randomly picked numbers are a bit extreme), the idea in that kind of system is to find a balance between cost to purchase(money) and cost to earn(time), while still keeping both options viable enough so people don't leave.
And to the other person, who's name I forget right now, my comment was on topic. What does Simutronics sell? Anything they can get people to pay for.
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