Thread: Basics
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Old 08-02-2006, 12:07 PM   #9
the_logos
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So by that logic, the artificially enforced inability to defecate reduces the immersion of a game? How about the artificially enforced inability to cook up a souffle? There are an infinite number of actions that players are prevented from completing by the lack of inclusion in the code.

I think the inability to kill mainlyonly reduces the immersion for people who are more interested in killing than roleplaying.

--matt
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