Thread: Beyond Telnet
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Old 08-26-2006, 12:53 PM   #19
Hephos
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Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
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Why we would enforce our own client as only option:
1. To prevent things we don't like in other clients such as scripting, triggers, bots (to make the list short).
2. To make players use the same software and have the same "basic" tools available. Rather than having heavy scripting doing the playing, you should do it yourself.
3. Get a "sense of control" as you put it.

The reason we would NOT enforce our client as only option:
1. Might loose a bunch of players that wouldn't use anything but their particular mud client.

Horrible waste of time? As i said, this "client check" is a 5 minute hack on our side (or probably less). Its a terrible much more work on the "hacker" side trying to continually update their clients as we daily patch our software.

It all boils down to if we want to enforce our own client or not. At the moment, we're probably going to do so. It is a TERRIBLE amount of work to get our game working for any standard mud client. The game is build upon a custom client GUI and it isn't going to easily be working with any general telnet implementation.
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