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Old 04-24-2002, 09:41 AM   #9
hoop
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Join Date: Apr 2002
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I'd probably agree with Mason's post above : you need a balance.

I've played on worlds that had no color : no problem.
I've played on worlds that had too much color : eye strain!

But if you have a balance - having words that are accented in the room descriptions, certain "flaming" objects that are bright red, it all helps with the entire "experience" of playing on that mud. When you see something in bright colors, it draws your attention to it - it makes it more important, dangerous, or what have you.

I like the idea of having the builders be able to code the colors they want, but the players be able to choose their color level.

On our mud, we have a few different levels : no color, partial color, complete color. That way, the players can decide what they want.

Some mud clients don't support full ANSI color either, so you dont' want to have color viewing a requirement either!

Hoop
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