Re: World of Inferno
From what I remember, you would "engage" the target (or they would engage you, if aggro) then you would both advance until you were in range of the attack (weapon/spell). Different weapons were best at specific ranges, so you had to try to stay in the best range for your weapon. It also utilized a "balance" system (kind of a timed combat). I could be wrong on some of this, as it has been a while.
I have always been a fan of non-auto, timed combat with range systems, so I enjoyed it more then "kill mob". Not saying auto-combat does not have its pros and upsides, I just prefer non-auto personally.
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