Re: Any Experience with BlueJ (BlueJay)?
I hope that I didn't give you the impression that your questions were annoying or pestering in any way. I really like to see good mud projects succeed, but I've seen so many fail over the years. My advice was given in good faith based on the experience I've had with developing different types of games and basically coming from your position. (I am a game designer, writer, and builder. I know basic code but not enough to write a mud on my own.) I have to rely on real coders to actually code my games, so I feel that I'm very much often in the position that you're in now.
Anyway, as I said before, rely on your people because you know they're good people. Try to learn as much as you can about the language you're working in just so that you can be a better designer. And I wish you the best of luck on your project.
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