Thread: 'Normal' trades
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Old 10-09-2002, 10:55 AM   #1
snowfruit
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The average guild on a mud I have found are: superhumanly muscled warriors, knights-in-shining-armour, priests or wizards with a library worth of spells in their heads, invisible assassins capable of sneaking up on a fly or thieves with fingers so nimble they must have at least five joints...
What I am interested in knowing, however, is are people interested in role-playing the more mundane types of trades - the tavern owner, or the merchant that sets up shop in the town square every weekend, or the blacksmith that has a special undenting service for all your armour needs?
Does this apeal to anyone, or has anyoe tried this on their mud?
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