View Single Post
Old 06-26-2003, 01:44 PM   #12
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
Seems link-dead in most of these muds has no direct concequence, beyond letting you get attacked, which is imho 180 degrees the opposite of safe guarding those who suffer it by accident. The mud I play on is more H&S than RP, but it does have optional PK and bounties. Also, equipment doesn't save on the player. What this means is that:

If you go link dead and expect it to be the same as loging off, you are going to lose eq.

If you go link dead in a battle, you better hope that someone else kills what you where fighting before you get back it will not only still be unhappy with you, but unlike you 'it' will have been ticking and getting stronger and you return in the same room you left.

If you try to avoid people hunting you, then they know where you will reappear.

If it is a bounty hunt, then it isn't going to go away just because you dropped the link.

If you go link dead intentionally while being questioned about a crime.... You may as well go looking for another mud to play on, since if it is serious you will simply be nuked. If it isn't serious then odds are you will end up with a much bigger bounty and a recent rule change means that the bountied player pays a fine that the bounty hall uses to pay off the person that claims the bounty. Since the players account is allowed to go into negatives to pay that fine....

All in all, this makes more sense to me than the 'hmm.. he seems to be standing there staring blankly at nothing and not reacting to anything' effect you get with muds that 'realistically' leave the player in the room when their link falls. Merely idle players though don't have an excuse.
shadowfyr is offline   Reply With Quote