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Old 10-22-2007, 09:43 AM   #6
Sandra
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Join Date: Mar 2005
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Re: What constitutes a good PK system?


At Legend, we're having the same sort of problem. We have 3 different pk systems(though one, PKOK, will be going away). Our main system is called PKE. This is where players elect to become pkenabled, and it is not turned off unless they "redeem" out of it by hitting 50 million experience and using our redeem option. You can always be attacked by other PKEs and you can always attack them.

We've completely revised this system recently. Our changes have taken the exp loss and exp gain completely out of PKE. We've also added in Purgatory. This is where you are returned to the game if you die in a PKE battle. You're completely safe in this room and your corpse is there with you. You can stay there as long as you'd like.
These changes are so recent, that we don't have much data on whether or not they are working well. We are also wanting to add in a sort of "Pkill XP" system. But that's a little bit down the road as we're still in the thought process.

Our second main system is the Dueling system. You challenge a player(to the death, to a % of hp, or to a set # of hp). They accept or decline. Once the fight reaches it's target, it's over, and you can no longer fight each other unless you duel again. There is exp loss in this system if you fight to the death. You also don't get the Purgatory safety, but with dueling, you don't need it.

Our third system, the one that will be going away, is called PKOK. This system requires that you add players or clans to your "accept list". You can have up to 32 on that list. You also have a "repudiate list" that rejects all pkok fights from those on that list. With PKOK, you can be attacked and can fight anyone on your list so long as they also have you on theirs. Once you reject them, they can no longer attack you, and you can't attack them. there's a 48 tick window after a pkok fight before you can use the reject command. This timer is reset if there is pk contact. So the most your timer could be is 48 ticks. Exp loss happens with PKOK(Unless you are PKE too).

Strangely, duels seem to be more popular than PKE and PKOK.

With all of the options we have, it's still difficult to see what the pkiller wants. In a few weeks we'll be better able to track the data of the PKE system changes to see if they were successful or not.
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