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Old 09-15-2009, 02:23 AM   #40
Hephos
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Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: New mud client in the works: ScapeFx

Do your own research if you are interested:



<--- Your "basic telnet app" features i guess?

Try our custom firebolt ScapeFX implementation (click to play):


And compare it to Aardwolf's "customized" mushclient (just to take an example, it seems like a nice bundle up of mushclient):


Take a minute, sit right back and figure out which client will attract more NEW players or even get people to understand how to connect to the game. You yourself did a research about this tommi: "and none of them could work out how to use mushclient even when it was installed already for them". ()

The number one point of a custom good looking client is that new players have an easy entry into the game. People that may never before have tried out muds. I'm not gonna sit here and tell you "inbreed" mushclient (or whatever client) users to immediately shut them down and start with a new custom client. It doesn't work. We knew that several years ago. Get yourself a "click to play", good looking custom client and start attracting NEW players into muds!

Otherwise, keep up with the good work putting fire in the thread so it is at the top everyday tommi, thank you very much!
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