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Old 07-27-2008, 08:08 PM   #33
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Triggers, scripts, and bots

Every mud should be designed with its target audience in mind, and a competitive mud is generally aimed at (and will attract) competitive players.

Pseudo psychology aside, you shouldn't put your players in a position where they are forced to compromise, particularly in such a no-win situation as this: they play the mud for fun, because they enjoy competitive games - if they have to sacrifice their fun in order to be competitive, you remove their reason for playing in the first place.
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