Yet the difference in performance is unlikely to manifest itself unless you're doing something spectacularly different. The main benefit of Python is that it does a lot of the hard tasks for you, and it does that by providing libraries for them, which are implemented in C anyway.
It's also hard to see which operations would need to be in C instead of in Python in a dual approach. Well over 95% of mud code I've seen is essentially text handling or networking. Python handles both of those as quickly as all but the best C code. Anybody asking which language they should use will not be emitting such code. (No disrespect to the original poster.)
I think worrying about performance for a new text and networking game to the extent of changing the language you use is very premature optimisation.
|