Re: Developing from scratch
Amen. This is so completely true I think those that are arguing in this thread on how easy it is to develop a mud from scratch are extremely naive or think that having a few rooms with a simple say command is a viable MUD. I glance at the detailed combat in God Wars II and have to laugh at someone thinking they can duplicate that from scratch without a problem.
NWA is 12 years in development now, having utilized over 20 builders, 15 staff members, and tens of thousands of hours in development and we still find things that could be better. The sea faring code alone took months to create.
So, if you really want to build a MUD from scratch, creating the drivers, libraries, and rooms. Come back here in a few years and make a comment on how easy it was.
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