Re: Encouraging Roleplaying
I try to encourage roleplay by creating it, even if it's something little like possessing a mob and talking, so on, it gets the players working to develop how they respond to a variety of situations. In my former MUD, we had an entire program for this. In my current MUD, it is required that staff do this to encourage and promote roleplay on all levels. We also have regular quests run for the players on a larger scale.
We also have a reward system for roleplay involvement.
Good luck! Let us know how it goes!
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