Re: RP systems for non RP muds
A. Roleplay mud: Each character is unique. It acts, reacts, and makes choices based on the character and its surroundings.
B. Any other type of mud: You may go in and out of character at any time. Talk about life, dinner, football, or the base roll of your weapon within the game environment.
There are pros and cons to both systems, it is a matter of choice. Whether a game is type A or Type B is dependant more upon the playerbase than the game system. The term Hack and Slash doesn't necessarily define that it is not a roleplay game, but rather that the focus of the game is about killing and leveling vs. character interaction.
Nearly every roleplay mud, and I would go as far as to say every roleplay mud (unless it is a non combatative MUSH) can be turned into hack and slash by virtue of the player's choices.
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