I disagree. If you're in a truly quality roleplaying environment, they can even make souffle-cooks fun. It all comes from immersion and interaction. If my character was the souffle cook for a house of wealthy nobles with a full cache of serfs, you'd have opportunities to interact with the grocer who sold you stuff, the other house staff, sucking up to the nobles, describing the dish, listening in on conversations you shouldn't be privvy to, possibly selling said information for some extra coin, competing in cookoffs, catering large events, and flirting with the Lady of the house's personal servant.
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