Re: Community survey: What do MUD players want?
The two aren't mutually exclusive; if you've reduced bandwidth usage to 2% without compression, then it should be around 0.1%-0.2% with compression.
However I'm struggling to see how you could make such a saving. If a 5-line room description is around 400 characters, you're talking about reducing it to 8 characters. A typical combat message would be reduced to 1-2 characters. A 1000 character help file would be reduced to 20 characters. And you've said that this is without compression, so the reduced amount is presumably what you'd actually display to the user.
MCCP would be well worth adding to NWA anyway, considering how many players you've got. There's a good reason why Aardwolf offers in-game incentives to players who use MCCP-enabled mud clients.
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