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Old 08-19-2006, 05:06 AM   #155
Hadoryu
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Well, when you think about it, a great many graphicals games incorporate these features already.

Fighting games the strategical elements of checkers/chess (positioning, offensive/defensive stragegy), the simple reactions of Pong (this one's obvious) and the RPS elements (typical hi-low game, etc).

FPS games also combine the aforementioned in different ways.

The problem in getting all of that into a MUD is the way the medium is limited. There's no hand-eye coordination to speak of, there's hardly any precise timing to speak of and where pure reflexes are concerned - it's completely scriptable. You're left with strategy (which some MUDs have done well) and RPS. The problem is that when you take out the second element, the game starts looking more like a game of cards rather than a fight.

So the question is for me, how do you replace this most dynamic element of graphical games - hand-eye coordination and reflexes? Or is there something else that can make up for it?
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