Re: Games as service
Just consider that you're making two different experiences in that case, and that what you do while offline cannot really count towards what you do while online because of hacking issues. The client is always eminently hackable and if the game resolution is done client-side vs. server-side then you can't trust that anything that has been done was really done.
So, for example, gaining gold or xp while offline couldn't really translate to the online experience because you can't trust that they have actually been earned as opposed to hacked in.
--matt
|