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Old 08-27-2007, 09:56 AM   #134
Will
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Join Date: Aug 2007
Posts: 90
Will is on a distinguished road
Re: Nodeka

Everybody has an opinion. Here's mine:

It's a bit misleading to advertise a game as "free" if the game being advertised includes features of any type that require real world payment of any kind. Saying a game is "free to play" while offering enhancements to those who will pay for them seems like a tactic for hiding the fact that if you want to play on even footing with folks who choose to maximize what a game has to offer, the game isn't free at all. I have always hated the way character development becomes a competion in these games, but that's the nature of the beast.

Having said all that, I must also say that think it's too bad the MUDding environment compels developers who want to profit from their work (or just break even) to cover the fact that there is money involved in playing their games. I get the sense that "pay for play" is a dirty phrase to many in the MUDding community, and that's too bad too. The unwwillingness of folks to pay for text games has seriously stifled innovation in the genre over the years and contributed greatly to its demise. That's not to say that all MUDs are worth paying for, but I bet if MMORPGs were developed by hobbyists with zero budget, you wouldn't pay to play many of them, either. MUD developers are incredibly talented and creative, but they can't compete with the big game studios, their massive budgets and armies of coders.

I always get a kick out of the way people prioritize their entertainment dollars. They'll pay $13 for a Coke, a box of popcorn and a movie, but balk at a $9.95 monthly subscription that lets them play a MUD 24/7 with hundreds of friends.
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