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Old 12-31-2007, 03:00 AM   #6
bloviate
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Join Date: Apr 2005
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Re: The stock experience (or one variant thereof)

Being different is not a goal I think anyone should aim for the sake of it. What appeals to me is to make a deeper, more believable model of a fantasy world, but not an unplayable one. These two things do not have to be mutually exclusive.

This is the question, indeed. The player clearly needs to buy insurance of some kind. Perhaps this can be my revenue model - free players take their lumps and lose chunks, whereas cash can buy you all sorts of sorcerous insurance which is used to make an adventurer's everyday experience less tedious. Well, okay, I just made that up; but it inspires me to experiment (perhaps without the pay for play part). "Quest Dungeon Insurance Runner Online," coming not so soon to a broken Windows telnet near you.

I would agree with the second sentence. Making a hodge podge collection of whimsical fleshed out systems is doing it badly, unless mad genius or luck is involved. Or I guess, the rest of the MUD is so well done that the disjunctive systems are tolerable.
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