Moneyless MUD
Hello there. I came up with an idea for an MMO with these distinguishing features:
It would be set in a peaceful world that has recently started to see attacks from various monsters. There would be a training-based skills system in which players learn combat, magic, medicine, thievery and a variety of crafts such as cooking, gardening and making clothes and other products. But there would be no monetary economy. The players would be organised into a number of communities and would combine their skills to defeat the non-playable (i.e. A.I.) monsters and would not fight each other (except perhaps for training purposes). You'd either have to get a band of people together to go and face the invading monsters, or they'd launch surprise attacks on a community. I do have more detailed thoughts about what it might look like - such as being able to see who taught whom their skills, and the ability to die and be reborn with your skills intact - but that's the essence of it.
Realising that a full-blown graphical MMO of this may never happen, I thought maybe it would be worth looking into MUDs, but I don't have much experience with either playing or making them. So the questions are: Are there any MUDs out there that have some or all of these ideas implemented? (Yes, I have done some research on my own already, but I feel that this is a rather specific query.) And if I were to brave making one myself (which is looking quite unlikely at the moment), are there any systems that spring to mind that could be suitable?
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