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Old 04-10-2013, 10:47 AM   #33
SnowTroll
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Join Date: Jan 2011
Posts: 183
SnowTroll will become famous soon enough
Re: LFM: skill-based game with RP

Unfortunately, that's going to be every multiplayer game, by their very nature. If you put 100 people in the same cyber-place, more then half of them aren't going to roleplay up to your standards. Some are going to do things that detract from the "credibility" of an otherwise immersive RP scene, and maybe not even intentionally. Some aren't going to be interested in the big, real, important roleplaying thing that's going on and are going to do other stuff, like make out, form a leveling party, idle, try to dominate the scene to make it more interesting to them, try to include/exclude preferred participants, and other things that probably make the game less fun for you.

In nearly every roleplay-required mud I've tried out, there's always "more going on" than leveling groups, romantic annoyances, and boring idle smalltalk, but that more going on stuff is limited in what it can be (there's only so much a group of players in a text-based game can do), and once something's been done once, the second time is boring anyway, right? Also, that bigger better stuff isn't going to be the only stuff going on. Some people are still going to do mundane or annoying things that, in your opinion, detract from "better" roleplaying. That's just the nature of a multiplayer game. Multiple players. Each doing their own thing, some of which is going to make the atmosphere less immersive and enjoyable for you.

If you can't find fun in your own little corner or circle of a mud, and can't mentally get past or ignore the fact that other people are going to do their own lower-quality things right in front of you, you're going to have a really hard time finding a mud that measures up. You gotta let some things slide.
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