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Old 01-14-2007, 08:05 PM   #1
Aeran
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Join Date: May 2005
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Has anyone tried make a list of new concepts seen in the big graphical mmrpgs like World of Warcraft(or in games like Neverwinter Nights)? A lot of concepts they use most likely already exist in MUDs. Some concepts probably are quite new or have a more modern theme. It is possible the text MUDs could benefit from listing some of these and discuss how it could be applied in a text environment.

I have heard WoW is supposed to have some kind of "meeting stones" where people can get help to find group members. I haven't seen this in MUDs yet but I think that it could be useful. Especially for the smaller MUDs where it might not be easy to always find someone online. A feature to schedule a meeting could then improve playability.

Is there any other "design patterns" like this in modern mmrpgs that could be useful also in text gaming?
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