Thread: Trust networks
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Old 08-16-2003, 09:40 PM   #4
the_logos
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That would almost achieve the opposite of what we want as it's not only very gameable but it plays into the way people would game it: ie members of an organization rating each other highly in order to pump up their rankings. Then, once those people are all highly rated, they can start griefing their enemies by ranking them lowly en-masse.

Incidentally, we'd want ot use it for more than just RP. For instance, vetting player content without admin approval is a possible and practical use in a mud. This is a good article that is somewhat related to what I'm talking about:


It's a bit long but it's well worth the read. Anyway, like I said, I'm not convinced it can be done in a reasonably non-gameable way in a mud but it'd be an incredibly valuable tool if we can figure it out.

--matt
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