Re: The Grind
One of the solutions I'm working on is a wide selection of one-shot combat challenges that each player can perform only once, but which give really nice rewards. The plan is that eventually you'll be able to progress primarily through such activities - and while you'll still have to kill a lot of mobs, at least you won't have to kill the same ones over and over (i.e., it'll be a series of separate and different challenges, a bit like working your way through the various opponents in Street Fighter or Mortal Kombat).
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