Re: Community survey: What do MUD players want?
This whole 'generic races' issue is one of the reasons I've resisted adding races to Alter Aeon for the past fifteen years. If I'm going to add elves, they better be sufficiently unique and interesting that being the race is meaningful and has a real impact on gameplay. I honestly never saw the point in having fifteen different races when in most cases it didn't even change your ground string.
It also bugs me that traditionally incompatible races would happily occupy the same central cities without trouble. I somehow doubt I'll create races like troll given that our mythos makes them generally incompatible with cities.
-dentin
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