Re: MySQL for CircleMUD Player Saves: Thoughts?
Most Mud Progs autosave player files with a quick r/w throughout game play in case of crashes, etc. This isn't unusual. What is unusual is your lag on player/equipment load and should have nothing to do with SQL server data processing as it is extremely fast.
Are you sure this isn't related to your server itself, internet link, or server lag?
I'm also concerned that you are getting abnormal file corruption on your player files. Is this often? You may check into your box you are using.
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