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Old 09-26-2009, 08:36 PM   #9
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: From MUDs to MUSHes: FAQs, etc for the players

HUGE differences. I mean enormous. Big enough that if you don't know of them, it's very clear that you've never played any game outside your own codebase.

As KaVir suggests, even different games -within- the same codebase can have remarkably different syntax/commands.

However, there are some things that are "typical" and are likely to be known across a good variety of games. If you want to help mudders get used to mush-style, it'll probably be helpful to know what you're dealing with. So without further ado, here's a few common commands. Most of them do what they sound like they do:

kill (critter)
inv(entory)
eq(uipment)
exp(erience)
stat(us)
skills
score
look (in some games you can look in the exit directions and see coded results, eg. look east, shortened to l e)
emote (aka "act" or em or
craft
prep/cast (magic spells)
forage
train
parry
talk*
tell*
ooc
hide
sneak (walking silently)
hunt (for footprints)
search (for hidden items/exits)

These two can be either IC devices, or OOC "channels" depending on the mud. In Armageddon and Shadows of Isildur, talk is the command you use to have a conversation at a table, with other people sitting at the same table. In this way, people who are standing up, or sitting somewhere else in the room, won't hear the conversation unless they are actively "listening" - which is a coded skill that gives them a chance of overhearing/eavesdropping. Tell is how you talk to someone specific. As in, "tell sue Hello"
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