Re: Skill/Spell Damage
I balance systems based on the values that are already in the system and the intended use.
For example, if I want players to have a kick skill at level 10, I look at the amount of health a typical opponent has at level 10 and up, and more importantly the amount of damage a player is typically dealing to such an opponent. Then I can choose how much extra damage the kick should do. I would then also look at the equivalent values for levels 15, 20, 25, to see how these change over the levels, and therefore can consider how I want the kick skill to change as a player levels up.
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