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Old 09-17-2010, 05:26 AM   #5
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
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Re: Skill/Spell Damage

I balance systems based on the values that are already in the system and the intended use.

For example, if I want players to have a kick skill at level 10, I look at the amount of health a typical opponent has at level 10 and up, and more importantly the amount of damage a player is typically dealing to such an opponent. Then I can choose how much extra damage the kick should do. I would then also look at the equivalent values for levels 15, 20, 25, to see how these change over the levels, and therefore can consider how I want the kick skill to change as a player levels up.
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