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Old 08-02-2008, 12:07 PM   #2
Ide
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Join Date: Feb 2006
Location: Seattle
Posts: 361
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Re: Influence Over NPCs


I like this approach this best; making the orgs functionally similar to PCs in terms of skills and abilities means you don't have to re-implement abilities for orgs, and gives players something tangible to fight over, trade, invest in, and so on. Also you can tie orgs to locations pretty easily if they're objects like this.
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