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Old 04-23-2013, 03:36 PM   #79
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Do MUDs need to be "brought into the 21st century"

I disagree with that definition as well, but not for either of the reasons you listed. The situation simply isn't that clear-cut. Take zClient for example:

"With help from Foole on auth and the A9 packet zite created the first and only alternative wow client. It was text based and worked in retail around 1.3 or so. You could create a character, delete characters, log in, move around in the world, interact with vendors, cast spells, open chests, instance, party, chat, attacking, tracking other players, and various other things. It had the ability to be easily scripted to automate tasks and could be used as a bot. It progressed quickly and was squashed by blizzard just as fast."

Does that make World of Warcraft a text-based game? What about Second Life?

"METAbolt is an open source (fully accessible using JAWS) messenger type application (text client) for the metaverse (virtual worlds). It has most of the functions that a viewer has but just not the graphics"

And then there muds like Archons of Avenshar, which is clearly a text-based mud with a custom client - but because it can only be played through its client, which includes a small amount of graphics, by your definition it would no longer be classified as text-based. In fact you could take any mud and block people from connecting unless they use MUSHclient with a simple GUI plugin, but I would still consider the mud text-based.
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