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Old 08-06-2005, 09:59 PM   #1
Jardek
New Member
 
Join Date: Jun 2005
Posts: 5
Jardek is on a distinguished road
Here's a little example of what happens if, for instance, you're playing a low level character and you happen to find some high level equipment:

[code] Originally made of a fine barre gray granite, it seems likely that only
that fact has allowed it to stand against the decaying swamp with only a few
stains on its surface. The apparently thick stone is set into the ground
masterfully disallowing entry to the slippery green algae that permeates the
area outside the walls. Loud drips and splashes echo and reverberate all
around giving the distinct impression that despite the receding water there
is more at work to keep these halls dry.
Obvious exits; e s w
The severed finger of a dwarven acolyte is here.
The severed hand of a dwarven acolyte is here.
( 7) A scrumptious looking steak is here.
A bulky creature with red hued skin stands in defense of the shrine.
A midnight-blue atyrros soars in from the south.
the finger of a dwarven acolyte decomposes.
the hand of a dwarven acolyte decomposes.
Your pulse slows to normal.
A sandy-winged male sprite soars in from the south.
A sandy-winged male sprite looks at you.
A sandy-winged male sprite is much more powerful than you.
You are carrying;
47 copper coins
52 silver coins
241 gold coins
2 platinum coins
2 obsidian coins
a barrel of water
a large deep purple knapsack (brand new)
A sandy-winged male sprite soars south.
You put 47 copper coins in a large deep purple knapsack.
You put 52 silver coins in a large deep purple knapsack.
You put 241 gold coins in a large deep purple knapsack.
You put 2 platinum coins in a large deep purple knapsack.
You put 2 obsidian coins in a large deep purple knapsack.
You are carrying;
a barrel of water
a large deep purple knapsack (brand new)
An immortal whispers in your ear, 'Out-Of-Character; Got a sec?'
You say 'Sure.'
Someone has transferred you.
This is a very quiet room, a good place in which to get things done.
Obvious exits;
This is a very quiet room, a good place in which to get things done.
Obvious exits;
An immortal whispers in your ear, 'Out-Of-Character; Bit surprised at what you're wearing, coin, etc'
An immortal whispers in your ear, 'Out-Of-Character; Can you explain for me?'
You say 'You shouldn't be with the amount of hoarding various cabals do.'
You say 'Dig around cabal headquarters long enough and you come up with good stuff.'
An immortal whispers in your ear, 'Out-Of-Character; Which cabal? Not sure what you mean.'
You are using;
<worn on finger> a wolf's head signet ring (brand new)
<worn around neck> a dark amulet set with a fiery sword (brand new)
<worn on body> a suit of dull black plate (brand new)
<worn on head> a dull black sallet (brand new)
<worn on legs> a pair of glistening hinged leg greaves (brand new)
<worn on feet> a pair of glistening sabatons (brand new)
<worn on hands> a pair of glistening hourglass gauntlets (brand new)
<worn on arms> a pair of glistening rerebraces (brand new)
<worn about body> a wolf's head cloak (awful)
<worn about waist> a steel fauld (brand new)
<worn around wrist> an iron bracer (brand new)
<both hands> a barbed scythe (brand new)
You say 'In my instance, the hammer cabal. I used the 'dig' command in the area around their HQ, and came up with the scythe, the plate, the sallet, and the amulet.'
You say 'As well as a healthy amount of money.'
An immortal whispers in your ear, 'Out-Of-Character; Do you have any alts?'
You say 'I kept it because I dropped it on... Yes, I do.'
You say 'Because I dropped it on the beach.'
You say 'Before I quit out, that is.'
An immortal whispers in your ear, 'Out-Of-Character; Could you name your alts for me?'
You say 'Ragnor, and Ulnar.'
You say 'I'll probably drop them for this character, though.'
An immortal whispers in your ear, 'Out-Of-Character; Quit and relog for me, please.'
You say 'Sure.'
You are using;
<worn on finger> a wolf's head signet ring (brand new)
<worn around neck> a dark amulet set with a fiery sword (brand new)
<worn on body> a suit of dull black plate (brand new)





(I remove all the higher level things that will be 'stolen by thieves' on logout, and quit out. This is removed by the quit clear-screen)
































































%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%
%| Welcome to Shattered Kingdoms |%
%| |%
%| - Shattered Kingdoms is a mud where role-playing is emphasized. |%
%| Pkilling is allowed based on RP. Multiplaying is forbidden. |%
%| - All players are required to read and understand HELP RULES and |%
%| all entries listed under 'See Also' at the bottom of them. |%
%| - New players should start by reading HELP NEWBIE and by reading all |%
%| of the newbie boards in the starting schools. |%
%| - Each character must have an adjective and detailed description by |%
%| the time they are Novice status. Refer to HELP DESCRIPTION. |%
%| - Characters with more than 30 days of inactivity may be deleted |%
%| without notice. Storage characters will be castrated. |%
%| - Check the NEWS LIST each time you log in to watch for changes. |%
%| |%
%| - The Shattered Kingdoms Forums are also available on our website; |%
%| |%
%| - Please keep in mind that this game may contain content not |%
%| suitable for children. |%
%| MOTD Updated; 26 Sept 2004 |%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%

Welcome to Shattered Kingdoms.
This is a very quiet room, a good place in which to get things done.
Obvious exits;
You say '...'
You say 'Um'
You are using;
<worn on finger> a wolf's head signet ring (brand new)
<worn about body> a wolf's head cloak (awful)
<worn about waist> a steel fauld (brand new)
<worn around wrist> an iron bracer (brand new)
You ask 'Why'd you yank the stuff?'
(the immortal involved had picked up everything from the ground)
An immortal whispers in your ear, 'Out-Of-Character; Not quite sure you understood me.'
An immortal whispers in your ear, 'Out-Of-Character; But apparently thieves found the equipment in this room.'
You say 'Oh my god.'
You say 'Yay, now I'm unarmed with none of the stuff I had.'
An immortal whispers in your ear, 'Out-Of-Character; You're young - plenty of opportunities for exploring and finding new stuff.'
You ask 'Is this part of the new 'heaven forbid anybody should find any gear' policy?'
An immortal whispers in your ear, 'Out-Of-Character; Did I stop you finding it?'
You say 'After the fact, yes.'
An immortal whispers in your ear, 'Out-Of-Character; Did I stop you wearing it after you found it?'
You say 'I now have no weapons and no armor.'
You say 'Oh wait, no, I have a steel fauld.'
An immortal whispers in your ear, 'Out-Of-Character; Did you avoid the code that is meant to return it to the game for players who are more appropriate?'

You say 'I wouldn't put it quite like that myself. I merely left it in the game. There are plenty of risks involved in You say 'For example, someone else finding it, a crash, whatever else.'
An immortal whispers in your ear, 'Out-Of-Character; Am I rather suspicious that a character who should have no knowledge of the game knew the location of Hammer's HQ and that equipment is usually buried outside it? Especially given you have an alt in the Hammer?'
An immortal whispers in your ear, 'Out-Of-Character; You haven't lost anything permanent - you haven't even lost experience.'
You say 'And suspicion is enough to make me spend another several hours that'll need to go into re-equipping.'
An immortal whispers in your ear, 'Out-Of-Character; I suggest you learn from this.'
You ask 'Learn what?'
You ask 'Never pick up good items?'
You ask 'Never have alts?'
You say 'There's nothing I can do about this, but I want you to know that I think it sucks.'
You say 'Oh, great.'
You say 'I just lost my pet from logging out, too.'
An immortal whispers in your ear, 'Out-Of-Character; Imagine how many other players think you sucked for cheating by not quitting with the equipment you wouldn't normally be able to keep.'
You say 'That isn't cheating, dude.'
You ask 'People drop things and pick them up later all the time. Are you going to go around junking all items lying on the ground?'
The ground shifts violently.

Someone has transferred you.
The atmosphere is thick and close, pregnant with the musk of spilt
ale, wood smoke and cooked food, heavy with the noise of boisterous
conversation, song and laughter. Sawdust is spread liberally over the
worn slate flagstones of the floor, upon which heavy wooden tables and
benching press together, crowded with patrons that compete for the
attentions of the serving wenches that move between them juggling
platters of steaming food and flagons of ale. A fire crackles in the
hearth set beneath a wide stone chimney brest in the north wall. An open
wooden staircase in the south climbs up to the rooms above.
Obvious exits; e(closed) w(closed) u ne(closed)
A sign by the door reads "Keep yer Horses OUT!".
A cork notice board hangs on the east wall.
A hand-pump is here to dispense water.
A delicate female sprite is flying here.
A grim-faced male human is standing here with a rigid posture.
A silver-haired male elf is resting here.
A female griffon is resting here.
A dashing male human is resting here.
A diaphanous female elf is resting here.
A serving wench moves deftly through the taproom serving drinks.
A small boy works here collecting glasses and clearing the tables.
A thuggish-looking giant glowers here, watching the customers for trouble.
A brutish-looking man stands impassively at the door watching the crowd.
A dashing male human says 'Wanted to know if I could get that rapeir.'
A diaphanous female elf looks at you.
A delicate female sprite looks at you.
An immortal whispers in your ear, 'Out-Of-Character; Have a nice day.'
A dashing male human says 'Err rapier.'
A diaphanous female elf smiles at you.
A silver-haired male elf stops resting.
A diaphanous female elf says to you 'Hello.'
A silver-haired male elf starts to concentrate.
A dashing male human looks at Captain Stern Waish.
A silver-haired male elf utters the words, 'oculoinfra kadagru'.
pray (OOC) I didn't want to get dropped here.
You pray to the gods for help.
The door to the inn is closed.
You open the door to the inn.
You walk west.
You are in the cobbled courtyard of the Hart and Rose. A high brick wall
separates the yard from the main roads to the east and south. Set into
the wall is a tall, wrought iron gate that opens out onto the Cross to
the southwest. Verdant green ivy, tangled with the sweet, golden blooms
of honeysuckle and rambling red Taslamaran rose clamber over the dark
timbers and whitewashed wattle and daub fascia of the Inn that looms in
from the east side of the courtyard. An oak door leads into the taproom,
noise and light spilling out into the yard occasionally as somebody
comes or goes. Shadows move behind the expensive, opaque glazing of the
ground-floor windows, indicative of the inn's heavy trade.
It's snowing lightly, freezing, and very windy.
Obvious exits; e ne sw
A noble, white horse is resting here.
A grey horse stands here, tail flicking in a slow, steady rhythm.
You close the door to the inn.
You walk northeast.
The air is thick with the musky smell of horses, the floor is strewn
with fresh straw. The back of this wooden building is split into
separate stalls, each of a size to hold a single horse comfortably. A
ladder leads up into the hay loft above.
Obvious exits; u sw
A stable-boy is here mucking out the stalls.
You walk up.
You are on a wooden platform above the stables. The space is close and
private, thick with dust and the heady scent of the hay bales that are
stacked up here in orderly piles. A ladder leads back down to the stable
floor below.
Obvious exits; d
An immortal whispers in your ear, 'Out-Of-Character; I don't recall asking you.'[/quote]

So, let's recap. Four out of a possible seventeen items worn by my character have been found lying around abandoned by a player group. I pick them up and wear them (wouldn't anybody?) An imm takes offense, strips my character naked, and then in an "RP" mud dumps my character (still naked after an ooc situation) into the middle of the busiest room in the mud (a room that is several RL hours journey from where I was picked up, all based on some suspicion. Fantastic.

I later found out that the immortal involved then gave all the equipment he took from me to the high follower of his religion in character (despite the obvious ooc nature of our conversation), warning him about my character, all because of some ooc chip on his shoulder.

I'm afraid I have to suggest to people trying to find a new mud that they should keep looking if their eyes happen to fall on Shattered Kingdoms.
Jardek is offline   Reply With Quote