Thread: New MUD Idea
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Old 10-19-2002, 10:33 AM   #10
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Another glitch in the logic, is that you'd find it even more difficult to attract any significant player base with only a 4-hour window to play in. People have vastly different schedules and come from all over the world.

If you want to give it a more heavy RP emphasis beyond the hack-n-slash, you could try -not- automating the on-shore stuff, and allow players to roll up fishermen and "serfs" and merchants who would craft weapons and armor, fix boats, even make boats... and supply all that to the captains and/or their crew members.

Could even have a brewing skill setup where tavern owners can brew their own ale.

Make it a real world, rather than just ship objects where players try to kill each other off. Something that folks who aren't into PKing could really sink their teeth into, and that can be played at any hours of the day or night.
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