Re: Languages and Races and Extending Bitvectors
The enum you have defined will work for the flags, but you need to keep that VALID_LANGS listing as well. In the code where languages are actually set on the player, they need to be switched from SET_BIT to xSET_BIT in order to pass 32. But that also means you'll need to get extended bitvector support coded into SWR to begin with since it doesn't usually have it.
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