Re: How many muds have permadeath?
This is an interesting thread. Forgive me for reviving it.
The problem I have with permadeath is that it makes me, as a player, have to invent a whole new personality that I can role-play. It's one thing to invent a character (and the "workshops" posted elsewhere on the forum are pretty cool) but it's another to create a really distinctive character that I like to play. That's the real pain with permadeath: not that I lost a bunch of skills, but that I've lost a whole personality that I've invested sweat and blood into crafting.
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