Re: Games as service
The first game I hacked when in my heavy hacker days was Dune. I tried to win it normally and found it impossible at the higher levels. Even with the hack it was very difficult.
Now adays most games on Xbox, gameboy, etc. have built in hacks to have invincible modes. I find this detrimental as the hard line rule of game progging has always been: "Never give away items, areas, or cheats as they will invariably destroy the excitement of play, ergo, destroy your playerbase."
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