Thread: Roomless world
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Old 08-23-2014, 07:35 PM   #6
Lanthum
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Re: Roomless world

(I'm not trying to hijack the thread - but it seems these questions pertain to the OP's questions and thoughts)

KaVir,

Do you use the "z" axis (or height) in your game? If so, how much/far do you use it? Do you allow Things to block the view of other Things? And if you do, how do you determine if 'B' is blocked from 'A's sight by 'Y'? Which point do you use in your calc as the eyes of the Thing? What else do you use the "z" axis for? Flight or hovering? Do different race types have different height, reach, and step lengths?

One difficulty I've had conceptualizing while using height in a coordinate-based system is how can you have inclinded roads/paths? How do you determine if a player can travel north, if the next point is supposed to be 1 "level" higher in elevation that the one before it?

Also, do you allow multple Things to occupy the same point in space? If so, do you limit it in any way?

These are a bunch of ideas my brain keeps coming back to when I think of coordinate based systems.


Thanks
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