Re: Superstitious Players
Let's say "why" is outside the scope of this discussion. Or if need be, assume this is a personal preference. Or maybe it's an evil plot to brainwash players and take over the world.
And yeah, doing nothing but trying to confuse your players would be silly, but it's not really what I suggested with the example. In any case, ignore the example if you want. The issue is, how can you get players to create their own meaning, rather than only explore the story created by the imms?
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