Re: Hi, hey, hello
It can, although as I said it's a relatively small part of the MUD, the sort of thing that a well-designed server could change at a later date if it wished. [Hint: take a peek at my ].
However the point is that you have to factor network protocols into your design regardless of whether you're developing a MUD or an MMORPG, and two games might take the same (or different) approaches regardless of whether they're both MUDs, MMORPGs, or one of each. You can't just say "this protocol is for MUDs, and that protocol is for MMORPGs".
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