Re: Games as service
If it was more difficult, there'd be a whole lot less hobbyist MUDs and a whole lot more commercial MUDs. I've done both and pressure in a hobbyist environment doesn't exist in the same way it does commercially. Things change when people are depending on the success of the MUD to pay their mortgages and feed their kids. I'm not trying to say that that makes commercial MUDs better, but the experience of running them successfully is different.
--matt
Last edited by the_logos : 12-14-2007 at 01:00 PM.
|