If it's a PK mud then you should be able to get into PvP conflicts almost immediately - just as you should be able to start roleplaying the moment you begin playing an RP mud.
It depends on the implementation, but generally speaking I'd say that permadeath is a poor feature for a PK-oriented mud, but a vital one for almost any RP mud which allows PK.
No, the two are completely separate concepts.
A good PK mud should provide a means for all players to compete. Balance is an important part of any mud, but particularly so for one focused on PK. Arena fights are nice for practice, but a PK mud should incorporate PvP elements into all almost aspects of gameplay.
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