I fail to see how talking about your game disproves my statement that in 95% of muds (that is a rough estimate, obviously), time = success. There are a couple thousand muds in the world, and most of them are barely-altered stock code of the loot n' level variety run by idiots on a power trip. If you don't believe me, go to The Mud Connector and try picking random muds for awhile.
If you've taken stock code and altered it to make a better game, that's great, and I applaud you for it. I'm a little puzzled why you think I was attacking your game, in any case.
Certainly the muds that have held -my- attention have been largely skill-based (though not oriented around monster bashing, which I don't get into.), but they are extremely few and far between, relatively speaking.
--matt
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