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Old 01-28-2005, 06:52 AM   #5
welcor
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Join Date: Apr 2002
Location: Aarhus, Denmark, Europe
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A mud I used to play some time ago had such a fetch-and-carry quest system built in to the leveling system. for every 3rd level above 10th (there were 50 levels AFAIR), you had to bring an item to your guildmaster to be able to level.

The items were generally trash objects put all over the mud, with a nodrop flag (to prevent the items from getting hoarded and sold, passed on to alts, etc.), and fit into the environment of the place it could be found. The quest itself was a riddle, specific to the class - and perhaps race - of the character trying to level up.

The system worked well. It made an interesting diversion from hacking away at mobs, or rather, it gave another incentive, besides just the exp. It also gave quite a chatter over the OOC channels, when people discovered a new riddle.
At the same time the system prevented powerleveling. Of course, a player who knew the mud would have no difficulty in levelling faster than a player who only knew his way around and between the major towns. I believe this is exactly what SirTank is trying to achieve.
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