about advancement.
No XP system.
No artifical Level system.
Only "Levels" should be more like Social status ranks, or professional ones (Novice, Journeyman, Master, GrandMaster and of course modern counterparts is it like Novice, Junior, Senior, Professor, Doctor ... something like that).
Skill advancement only through by usage, or studies (uses money and time) - with "twinky" prevention, so nobody get's idea of raising skills by scripting to do something repeately about one real month 24/7. It can be made possibly to do items/operations with that, but it doesn't raise skills more than setted maximum amount per real day.
No numerical values of skills / statistics shown to players.
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