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Old 03-14-2008, 03:49 PM   #1
Delerak
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Join Date: Apr 2003
Name: Dan
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Guidelines for an RPI mud.

Here's what I think the guidelines are for an RPI mud, seeing as how there's been a decent amount of discussion related to it recently. Maybe this forum can clear up answers, brings up more questions, and direct discussion into one thread.

1. Permdeath: This is not disputed, 99% of all RPI players/admins will agree to this.
2. Description-based: Meaning there are no names displayed, you need a short description, main desription, and long description. Also characters need to be well-described as well as with a good background.
3. Account based: RPI muds should use accounts to keep track of their playerbase, as well as their characters. Considering this, RPI muds should only allow 1 character active on players accounts at any given time. Accounts also allow the staff of the RPI to make notes and keep track of your characters you've played so that in the future perhaps you will be considered for a special role based on these notes.
4. No levels: Since levels are an OOC concept, RPI's should not have them.
5. Extensive, player controlled emote system - Players may create open-ended, custom emotes and have commands to help create these emotes. Stock emotes are not present.
6. Slower Paced World: RPIs should have a slow pace to the game in order to allow for and promote extensive emotes and reactions between players. This should be accomplished by slow paced combat and crafting systems and promoted heavily by administrators.
7. Items are descripion based: No Swords of Ultimate Doom, or Spears of Destiny. Every item has a description much like players are forced to have.
8. Immersive code: Via scripting an RPI mud should but isn't necessarily required to have various things that immerse the experience of the player, such as coded echoes that happen at certain times of the day, the sun setting, the sun rising. Also room descriptions should have a day description as well as a night description.
9. Mechanics Based World: Coded systems should be in place for most gameplay systems such as combat and crafting, and these systems are fully supported by code.
This will help differentiate it from more MUSH/MUX type games.
10. Open PK - An RPI mud must have an open PK system that allows for PK at any time and any place.
11. No Global OOC channels: This is debateable.

Last edited by Delerak : 03-16-2008 at 05:39 AM.
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