Thread: "survival mud"?
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Old 04-05-2004, 08:43 PM   #8
UnderSeven
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Starting to sound more like muds, I like the original idea better.  What I propose is this:

If the idea is survival, why not give the players a huge starting boost.  And make it more for the long haul?  Like take video game survival, it's not the zombie that kills you in RE, it's the 10th zombie and running out of ammo.  Twould give the newbies a little more of a chance too, where as the truely skilled players would be the one who last to like the 500th zombie.

zombies and RE for example purposes only.

PS: I love this idea.
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