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Old 01-06-2014, 12:23 PM   #3
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Help Finding a Mud

I'm going to recommend Ateraan at for the following reasons:

1. Large World (over 100 players to interact and rp with)

2. Unique World (The world is based on a book you can read online and gain insight to the world)

3. Vast number of Guilds. Some guilds are secretive and ALL guilds require varying tasks and quests to get into them. These tasks and quests can be a very wide variety and unique.

4. Two continents to start in. One is in the Kingdom and very good for the new player to this game as the members of the Kingdom will help the new arrival. The second is in the Southland. This area is VERY hard and only for the most intense roleplayer as you start as a slave, servant, or conscript and you must go through rigorous quests and challenges just to survive.

5. The massive world has cities, forests, tunnels, deserts, oceans, islands, ships that sail and have weapons, caravans that you can guard and protect. Secret places, societies, clans, and guilds.

6. Large and small events. Player and staff run events can be anything from a Theater play to a massive invasion of one of the cities to leather ball, deep sea fishing, or a simple card game. Because of the number of players and social/political setup the events are frequent and usually involve dozens of players.

7. The world is fantasy based. Set in Medieval times the world has dragons, magic, sorcery, and warriors. D&D style.

8. Ease of introduction. Ateraan has a creation and guide system that is unique and creative.

While not everything you asked for is on Ateraan, but if you play for a few weeks you will understand why so many have made this world their home.

Good Luck!
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