Re: Guidelines for an RPI mud.
If what you are saying is simply using a "descriptor" for one's abilities is the goal here, then technically levels are still being used. If a skill's proficiency advances in degree at all (unskilled, poor, skilled, advanced, master, etc.), levels are still being used, just not presented in a numerical values. I have published such table-top systems in the past, I understand the concept.
I think the issue here (for establishment on any list like this) isn't whether an RPI game should be without "levels," but that information regarding a game's mechanics should be PRESENTED as levelless and/or without so many numbers. When it comes down to it, everything behind the curtain in a mud is numbers; the point here is where the curtain should be drawn.
To state that a game has no levels is not the same as stating it has "descriptors."
|