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Old 03-26-2006, 11:55 AM   #4
SirTank
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Join Date: Jan 2005
Posts: 34
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Well, Medieval Times is totally free to play. As a Diku (Circle) codebase yes it is in the licence, and although only about 3% of the orig circle code still exists after all these years, the game would still be free to play even if we eradicated the last remaining functions.

It is not difficult to break the top 10 for a Free MUD. We have proven this time and time again. It only takes a dedicated base of voters, voting 2x a day. It especailly helps if you have voters in college who can goto the labs and form playing groups or just get people in general to vote for the game.

I invite you to play Medieval Times. It is fun, challenging and ever evolving into a more complex world. We offer just about everything the pay-to-play games do. With over 75 races and 13 classes to choose from you'll spend a long time making new chars and playing the game from that perspective for a long time. And just when you think you know everything, we change it up, make it harder, more challenging.


By this summer we will probably have near 100 races, a few new classes, and many new quests, areas, items, mobs etc. This is not a stagnant place. Sure this may sound like a recipe for chaos, but everything is balanced as well as it can be to ensure fairness and gameplay. This summer we are posed to practically double the wold from 14,000 rooms to around 25,000 rooms. Currently there are over 13,000 mobiles in the game, some interact, give quests, etc. 7 Continents, 3 home cities, auto-quests, imm run quests, optional PK, optioal RolePlay in Clans, man I could go on forever. Some special things...

Gem socketing - yeah just like in Diablo, you can learn the skill of gem crafting, to turn lower quality gems into higher, then gem socketing to socketup to 6 gems into items, imbueing them with properties

Elemental Damage/Resist system - not only do we have physical damage, but elemental! Fire, Water, Wind, Earth, and Lightning.

Battle Rages - unique atacks or skills given to classes every Avatar level (5). They kick ass!

A total of 50 mortal levels and 100 remorted levels. Then once you reach Hero, we have an Angel/Devil system in place where you are blessed/cursed with a spirit of your character and can play an unlimited level, unlimited stats gain spirit plane character which is obviously pitted against each other (angels/devils) It's almost like having a godload in the mortal realm. You have a hom eplane and can raid the other for PK fun, and other gains.

Clans with a forced RP, with a world conquering system. Conquer areas, post guards to secure them, extract tribute and defend your lands! Clan Quests, activities, etc.

Houses with an equipment locker, no rent, no fees, we autosave so you can keep everything you earn!
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We develop MT because we love to MUD. People play MT because they love to relax, kick back and have a little fun with out having to dedicate their entire life or pay for special treatment.

Tank
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